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Why you should own your game analytics

Most game studios start with a hosted analytics suite, and most of them eventually hit the same three walls: per-project pricing, sampling, and no raw event access. As soon as you ship a second or third title, the bill scales with your ambition rather than your value.

The data is the moat

Your event stream is the most valuable asset your studio produces. It tells you which levels frustrate players, which acquisition channels actually pay back, and where whales convert. Handing that to a third party — and then renting access to it — is a strange trade.

Keentics keeps every raw event in your ClickHouse instance. You can:

  • Query it directly with read-only SQL.
  • Build retention, LTV and funnel models with zero sampling.
  • Export or migrate at any time, because it is just your database.

Game-native, not bolted on

Generic web analytics tools treat a purchase like any other click. Game analytics has to understand virtual economies, whale curves, ad-revenue and ROAS as first-class concepts. Keentics ships those models out of the box.

Start in minutes

Explore funnel analysis, retention and LTV on your own events — our public demo seeds realistic player data every day. A few lines of SDK and your analysis lights up instantly.